THE WANDERHOLD BLOG

Writing about solo RPGs, oracle design, and the craft of structured play.

Essays, design notes, and field reports from the Wanderhold project.

DESIGN NOTES

The oracle is the engine

Most solo RPG oracles are d100 tables. Wanderhold's is a multi-stage pipeline that builds specific scenes instead of arbitrary ones. Here's how it works.

Jul 10, 2026·10 MIN READ
FIELD NOTES

Why solo RPG players keep starting over

Solo RPG campaigns usually fail after session four. It's not discipline or interest, but a structural problem with how solo play handles context.

Jul 3, 2026·6 MIN READ
DESIGN NOTES

The Narrative Is Key

Most AI RPG tools use AI for the wrong thing. The case for narrative as the core of solo play, and why the player, not the AI, controls the story.

Jun 10, 2026·5 MIN READ
DESIGN NOTES

Easy to Pick Up and Put Down

Most solo RPGs are designed for the long session. Wanderhold was designed around the time people actually have, and why that's not a compromise.

Jun 5, 2026·5 MIN READ
DESIGN NOTES

Why I built this as a web app

Wanderhold is a browser-based solo RPG: no install, any device, four distinct worlds. Here's why I built it that way and what the decision cost.

May 30, 2026·4 MIN READ
FIELD NOTES

Five reasons I made Wanderhold

I burned out on solo RPG campaigns. Here are the five reasons they kept failing every single time, and what I built to fix it.

May 22, 2026·7 MIN READ

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