How Wanderhold Works
Wanderhold is a solo narrative RPG. It remembers your character, your world, and every choice you've made.
Eight steps from character to campaign
Pick a World
Choose from four hand-built settings: a science fiction style space opera, a historical pirate setting on the high seas, a mysterious research station in the isolated arctic, or lead a gang of outlaws in the wild west. Each world has its own factions, vocabulary, and tone. The narrator and mechanics shift to match.

Create Your Character
Roll up a character that fits the world. Set your attributes, disciplines, values, and beliefs. Write your own backstory, or guide the AI to help draft one based on the choices you've already made. Either way, you stay in control of the final cut.
Configure Your Ship & Crew
Each story has a home base (a starship, a brigantine, a research station, a ranch) and a crew for you to lead. Crew specialties affect what options appear during play. A cunning quartermaster opens different scenes than a brilliant engineer.
Generate a Mission
The oracle system reads your character, your base, and the campaign so far, then proposes a mission hook tailored to where you are. Every mission has objectives, stakes, and consequences that ripple forward.
Play Through Scenes
Each scene provides three choices tailored to you, your crew, and your setting. Or, describe your own choice in plain language. Then the system will roll 2d20 against your stats. Spend momentum to press an advantage, or let risk rise and watch the story take a turn you didn't plan. The narrator generates the prose, your choices drive the outcomes.
Track Your Campaign
Scenes accumulate into missions; missions accumulate into a campaign. The Story Tracker remembers conflicts you resolved, NPCs you befriended or crossed, and threats that may still be circling. The narrator pulls from that history every time you sit down to play.
Save & Resume Anywhere
Every action auto-saves to the cloud. Close the tab, come back tomorrow, pick up mid-scene from a different device. Your campaign is yours. No daily limits, no session timers, no progress lost to a flaky connection.
Export Your Journal
When a mission ends, export it as a formatted document with character and ship details, mission briefs, act summaries, and a scene-by-scene record of every roll and outcome. Your campaign log is yours to keep, share, or print.

Six rolls. One mission brief.
Before you play a single scene, the oracle builds your brief — mission type, objective, location, incident, and theme. The AI title comes last.
One d20 roll — result seeds every subsequent step.
Objective pulled from the sub-table matching your mission type. 20 options per type.
Detail table is keyed to your location theme — 10 options per theme.
Six rolled strings become the AI’s brief. It writes the title from these seeds.
What the AI does and doesn't do
The AI is the narrator, and it is fed a constant stream of information created just for you. It generates scene prose, voices NPCs, and tracks the world's state. It does not decide whether you succeed at an action. That's your character sheet and the dice. It does not invent rules on the fly. It does not forget what you did three missions ago. The game runs on real RPG mechanics underneath; the AI is the storyteller riding on top.
Common questions
More questions? See the full FAQ or view pricing.
Ready to play your first scene?
No group to coordinate. No prep work. The campaign starts the moment you confirm your character.
Start Playing FreeNo credit card required.