Millions of missions.
No dungeon master required.
Wanderhold generates story structure from layered random tables. Roll a type, look up an objective, set a scene — every step adds specificity without a human in the loop.
Six steps. One mission brief.
Each step narrows the possibility space. Roll a category, then look up a detail. By step six, you have a specific, playable opening premise.
The session frame — what kind of story begins.
A specific task within that type, keyed to your roll.
The broad environment that sets the scene.
A specific detail of that environment, keyed to the theme.
An action or complication that opens the first scene.
The underlying human story the session is really about.
Built different.
Tables, not scripts
Random tables generate possibility space, not predetermined plots. Every session starts from the same tables and never the same story.
Oracle, not arbiter
The oracle answers questions your character cannot answer alone. It creates pressure, surprise, and consequence — without a GM.
Keyed depth
Roll a theme, then look up a detail keyed to that theme. Broad to specific in two steps — the world fills in faster than a blank page.
Scales with worlds
Each world has its own tables, its own incident vocabulary, its own narrative themes. The engine is world-agnostic. The flavour is not.
A real roll, step by step.
Every value below is a real entry from Stellar Odyssey’s tables. This is what a single oracle chain produces.
Four settings. One engine.
The oracle tables are different in every world. The generation logic is identical.
| World | Mission types | Location themes | Incidents |
|---|---|---|---|
| Stellar Odyssey | Aid and Relief, Conspiracy, Deep Space Exploration… | Alien, Cataclysmic, Contaminated… | Arrest, Build, Command… |
| The Territories | Bank or Train Heist, Manhunt, Cattle Drive… | The Trail, Settlements, Badlands… | — |
| Wind & Plunder | Treasure Hunt, Naval Battle, Smuggling Run… | Port Town, Open Sea, Island… | Ambush, Betray, Capture… |
| Erebus Station | Equipment Cascade Failure, Missing Team Member, Contaminated Supply Cache… | The Station, Below, The Ice… | — |