The everything-you-touch-first release. Five weeks tightening creation, play clarity, and the reliability of your saved stories.
What's new
- Creation, rebuilt. The character/ship/crew wizard is now one clear question per screen on a unified design system, with a "Play now" fast start (a ready-made character, straight into your first mission) alongside build-your-own. Focuses and Values are browsable by discipline and moral theme with search and description cards, and every step's writing was rewritten in Wanderhold's own voice across all five worlds.
- The rules, in reach. A new Rules reference at
/rules, an in-wizard rules drawer, and inline term tooltips throughout play — tap any game term (Momentum, Threat, a discipline, a roll) for a plain explanation without leaving the scene. - A better home for your campaigns. Redesigned world selection and campaign cards with per-world artwork; saved campaigns show mission progress and resume cleanly across devices; account settings unified into one place (Campaigns, Preferences, Plan & Billing, Profile).
- Missions that read like stories. Every mission gets its real AI-written title again, pacing guarantees each mission a genuine climax, and complications name a concrete mechanism instead of vague atmosphere.
Reliability & fixes
- Your progress is safe. A rewritten single-transaction save path with version guarding, fixes for silent cloud-save data loss, dependable cross-device resume, and automatic recovery for stranded campaigns.
- The story keeps moving. Bounded AI retry/backoff, higher token limits that end mid-campaign scene failures, and removal of an infinite-retry loop.
- Resume just works. Returning to a campaign you saved before starting now generates your first mission automatically instead of dead-ending on an empty screen.
- A large mobile and world-fidelity sweep — overflow, tap targets, popover clipping, per-world vocabulary, WCAG-safe theming — plus analytics and signup-attribution wiring behind the scenes.