Narrative RPG Platform  ·  Free to Play

You captain a ship in contested waters. Nothing is clean.

An age of sail solo RPG with real crew stakes, maritime missions, and moral weight. Privateer, pirate, or something worse -- you decide.

Set Sail
Over 150+ oracle tables
No GM required
No app required.
You captain a ship in contested waters. Nothing is clean.
How It Works

Three steps. Then you're in the story.

Step 1
Build your captain

Define who you are before you took this ship: background, code, skills, the crew you trust.

Step 2
Choose your waters

The oracle generates your first mission: a contract, a rumor, or a threat already closing in.

Step 3
Make port count

Every decision at sea changes what's waiting for you when you land. Consequences carry.

Here's What Changes

You make the choices.
Wanderhold handles everything else.

Ship and crew are alive

Hull damage persists. Crew morale shifts. A sailor lost in a storm is gone. The ship you sail at the end of Act III is the one you kept alive through Act I.

Missions that feel like the genre

Smuggling runs through a blockade, negotiations at a hostile port, island exploration, mutiny pressure from below decks. The oracle generates the texture of nautical fiction, not just combat encounters.

The flag you fly is a choice

Privateer, outlaw, merchant, ghost ship. Your reputation in each port is its own kind of campaign resource. Burn it or protect it -- but know what you're spending.

Sound Familiar?

You know what you want.
Getting there is the problem.

Pirate games are all combat and no story

Naval games give you cannons. What they don't give you is a reason to care who's on the other ship. Wind and Plunder tracks crew relationships, port reputation, and the consequences of every flag you fly.

Moral ambiguity is the whole point and most games ignore it

Are you protecting the weak or preying on the desperate? The Wanderhold oracle doesn't resolve that for you. It just keeps putting you in situations where you have to answer.

Maritime fiction deserves a better game

You've read O'Brian. You've played Red Dead. You know what a great nautical story feels like. Most tabletop options are either too abstract or too crunchy to actually feel like that.

The sea doesn't care what you intended.

Sign up free. A story that's ready when you are.

Set Sail
Over 150+ oracle tables
No GM required
No app required.